Loft


A balloon, and somewhere to be.

What it is

Tap to rise. That is the whole thing.

One tap lifts the balloon. Let go and it sinks. Everything else — threading a gap between a mountain and a bird, ducking under weather, setting the basket down on a target the size of a dinner plate — comes out of that single control.

Loft is not endless. Each journey has a destination you can see coming on the progress bar, and you either arrive or you come down early.

A hot air balloon over green hills, with the destination marker ahead.

Fifteen seconds, no sound. It really is one button.

Six journeys

Meadow Hollow to The Far Peak

In the air

Things that get in the way

Weather

A storm halves your lift and slows you down. It is worst up where the cloud is, so you can duck beneath it and fly closer to the rock than you would like.

Caverns

Stretches underground where stalactites hang and stalagmites rise, alternating, so there is no altitude you can simply hold.

Traffic

Birds at every height, drones that hunt, and biplanes — some of which dive out of the sky as you approach and climb away behind you.

The seasons

In October the sky turns to night, bats and jack-o'-lanterns fly. November brings geese and blowing leaves. December brings snow.

How it is sold

Two journeys free. One purchase for the rest.

No adverts. No lives to buy, no fuel to top up, nothing at all that makes the flying easier. Every route in the game is checked by a bot that flies it before release, so a route you cannot finish is a route you have not learned yet — never one that was impossible.

Coming soon

iOS and Android

Loft is not out yet. This page will carry the links when it is.

App Store — soon Google Play — soon